Call of Duty: Warzone’s May 4 update buffs Vanguard weapons, nerfs the Armored Truck

A new one Call of Duty: Warzone The patch just went live with the intent to buff Taliba weapons in the Caldera.

The minor update could have some major implications on which weapons players will choose to use in their loadouts in battle royale or Resurgence, with some pretty big buffs coming for World War II that weapons found in the game.

Taliba weapons have been struggling to perform on par with their peers since they dropped out Warzone, ”Raven said. “This update lays the groundwork to resolve that. Interaction distances have only increased since moving to the Caldera. More combat is taking place within the lowest damage range. As a result, the weapons that with low maximum damage coverage or low minimum damage has become more non -viable.Unfortunately for Taliba weapons, this is what usually happens. ”

Several assault rifles from Taliba saw changes, including the Cooper Carbine, that increased its maximum damage coverage. The 22 ″ Cooper Custom attachment now offers a 20 percent increase in damage coverage, and this has increased damage to 20 from 19.

Some other guns, meanwhile, have received a nerf, similar to a couple of celebrities Black Ops Cold War assault rifles. The AK-47 and EM2 since last year CoD title both got their maximum damage nerfed.

Ang full list of patch notes is located below, including a fairly heavy nerf in the Armored Truck.

gameplay

Adjustments

  • Armored Truck
    • Health
      • Health and Resistance dropped to be in-line but still bigger than the Cargo Truck.
    • turret

“It’s become clear since it returned to Warzone, that the Armored truck has become a great asset to any team. However, its overwhelming presence has felt like an oppressive battle. We’re incorporating it into other Vehicles, while still maintaining it also serves as a power-house. ”

Bug fixes

  • Fixed an issue preventing Players using an Xbox Live Silver Account from accessing Warzone.
  • Fixed an issue causing Players using the controller to encounter issues while navigating the Buy Station interface.
  • Fixed an issue that caused the AMP63 (BOCW) Unlock Challenge to not be tracked.
  • Fixed an issue causing foam elements to hide in the following skins from the Player’s sight:
    • “Ancestral Spirit” Daniel Skin (Battle Pass Tier 100)
    • Padmavati Balat – LyriCool LyriCool. English Italiano. Astrakhan
  • Fixed an issue causing the following Weapons to not get Weapon XP:
    • KG M40 (VG)
    • Volksstumgewehr (VG)
    • AS44 (VG)
    • NZ-41 (VG)
    • Gorenko Anti-Tank Rifle (VG)

Weapons

Weapon adjustments

Taliba The weapons have struggled to perform on par with their peers since they were dropped Warzone. This update lays the groundwork to resolve that. Interaction distances have only increased since moving to Caldera. More combat takes place within the lowest damage range. As a result, Weapons with low maximum damage range or low minimum damage have become increasingly non -viable. Unfortunately for Taliba Weapons, often like this. Below you’ll find a host of changes aimed at injecting some budding competition into the upper levels. Warzone Weapons. ”

Assault Rifles

  • AK-47 (BOCW)
    • Maximum Damage dropped to 34, from 36
    • Minimum Damage drops to 30, from 32
  • AS44 (VG)
    • Reduced Initial Recoil
    • The Maximum Damage Range increased to 29.8 meters, from 28.4 meters
    • Kovalevskaya 615mm
      • Maximum Damage Range increased by 20%, from 15%
  • Assault Rifle Alpha (VG)
    • The Headshot Damage Multiplier rose to 1.58, from 1.5
    • The Neck Damage Multiplier dropped to 1.19, down from 1.5
    • Maximum Damage rose to 33, from 30
    • Minimum Damage increased to 30, from 26
    • 7.62 Gorenko 50 Round Mags
      • Fire Rate Multiplier dropped to 6%, from 6.54%
    • Krausnick 220mm Fast
      • Sprint to Fire Speed ​​up 6%, from -15%
      • The Speed ​​of Movement has now increased by 1.3%
      • The Initial Recoil penalty now starts with bullet 3, from 2
      • Horizontal Recoil Control penalty dropped to 40%, from 50%
      • Fire Rate Multiplier drops to 15%, from 20%
      • The Maximum Damage Range has now been reduced by 8.6%
      • Damage has now been reduced by 10%
    • Recoil Booster
      • Fire Rate Multiplier drops to 1.5%, from 5%
  • Assault Rifle Bravo (VG)
    • Maximum Damage rose to 31, from 29
    • Minimum Injury increased to 26, from 22
  • Assault Rifle Charlie (VG)
    • Maximum Damage rose to 41, from 40
    • Minimum Damage increased to 36, from 30
    • CGC 27 2B Barrel
      • Maximum Damage Range increased by 20%, from 15%
    • Chariot 18 ″ Rapid Barrel
      • Damage has now been reduced by 10%
  • Assault Rifle Hotel (VG)
    • Minimum Damage increased to 20, from 19
  • Cooper Carbine (VG)
    • The Maximum Damage Range increased to 29.2 meters, from 27.9 meters
    • 22 ^ Cooper Custom
    • The Damage Range has now increased by 20%
    • Minimum Damage increased to 20, from 19
  • EM2 (BOCW)
    • The Headshot Damage Multiplier dropped to 1.3, dropped from 1.5
    • Maximum Damage dropped to 40, from 41
    • Minimum Injury dropped to 35, from 37
  • KG M40 (VG)
    • The Maximum Damage Range increased to 33 meters, from 31.1 meters
    • Krausnick 700mm 01V
    • The Damage Range has now increased by 20%
    • Minimum Damage increased to 24, from 22
  • Nikita AVT (VG)
    • Magazine Capacity increased to 40, from 35
    • Minimum Injury increased to 21, from 19
    • .30-06 40 Round Fast Mags
      • Magazine Capacity increased to 40, from 35
    • 6.5 Sakura 60 Round Drums
      • Magazine Capacity increased to 60, from 55
    • 7.62x54mmR 50 Round Mags
      • Magazine Capacity increased to 50, from 45
    • 7.62x54mmR 40 Round Fast Mags
      • Magazine Capacity increased to 40, from 35

“While the Nikita AVT (VG) performs moderately well, we felt that the Magazine’s Capacity and Minimum Damage prevented it from being the sniper support allstar it was destined to be. These changes will no doubt plant the Nikita AVT (VG) as one of the most formidable Ground Loot Weapons. ”

  • NZ-41 (VG)
    • The Maximum Damage Range increased to 35.5 meters, from 30.9 meters
    • Minimum Damage increased to 32, from 30
    • 6.5mm Sakura 50 Round Mags
      • Damage penalty reduced to 15%, from 30%
    • Orbweaver Custom Barrel
      • Removed the penalty on Injury Coverage
      • Horizontal Recoil Control penalty reduced to 30%, from 50%
  • Volksstumgewehr (VG)
    • Minimum Damage increased to 22, from 20
  • XM4 (BOCW)
    • The Headshot Damage Multiplier rose to 1.54, from 1.5
    • Maximum Damage dropped to 29, dropped from 30

Submachine Guns

  • Armaguerra 43 (VG)
    • The Headshot Damage Multiplier rose to 1.58, from 1.3
    • Minimum Damage increased to 19, from 15
    • The Neck Damage Multiplier rose to 1.32, from 1.01
    • Botti 315mm CII
      • Bullet Velocity is now up 20%
    • Botti 570mm Precisione
      • Bullet Velocity is now up 40%
    • Imerito 550mm 03P
      • Bullet Velocity is now up 30%
  • M1912 (VG)
    • Mid Damage rose to 22, from 20
    • Minimum Damage increased to 20, from 18
    • CGC 12 ″ Cooling Barrel
      • Bullet Velocity increased to 30%, from 20%
    • Chariot 5.5 ″ Barrel
      • Bullet Velocity is now up 30%
  • Owen Gun (VG)
    • Min Damage increased to 24, from 22
  • PPSh-41 (VG)
    • Minimum Injury increased to 19, from 17
    • Empress 140mm
      • Bullet Velocity is now up 20%
    • ZAC 300mm
      • Bullet Velocity increased to 30%, from 10%
  • Stone (VG)
    • Mid Damage rose to 24, from 22
    • Min Damage rose to 21, from 18
    • Task 140mm Short
      • Bullet Velocity increased to 25%, from 11%
    • Hockenson 174mm B11S
      • Bullet Velocity is now up 20%
  • Submachine Gun Charlie (VG)
    • Minimum Injury increased to 22, from 21
    • Krausnick 317mm 04B
      • Bullet Velocity increased to 30%, from 20%
    • VDD 189mm Short
      • Bullet Velocity is now up 20%
  • Uri 100 (VG)
    • Minimum Damage increased to 20, from 18
    • Sakura 196mm Light
      • Bullet Velocity penalty drops to 10%, from 12%
    • Shiraishi accuracy
      • Bullet Velocity increased to 40%, from 20%
    • Warubachi 134mm Rapid
      • Bullet Velocity is now up 10%
  • Welgun (VG)
    • Min Damage increased to 24, from 23
    • 120mm Short Task
      • Bullet Velocity penalty removed
    • 240mm Hockenson 43
      • Bullet Velocity now increases by 40%

Attachments

»Perks«

  • Vital
    • The Upper Torso Damage Multiplier dropped to 1.046, down from 1.05

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